WebGL-Publisher: Browser configuration
Local file access

If you open the generated html file from the local file system, you may receive Security Errors (e.g. NETWORK_ERR: XMLHttpRequest Exception 101).
The reason for that is, that some browsers do not allow the access of local textures or model files.
To solve this issue, you can load the html page from a http:// URL instead of a file:// URL or you can configure your browser for local file access.

For Google Chrome you have to start Chrome with the following parameter:

...\AppData\Local\Google\Chrome\Application\chrome.exe -allow-file-access-from-files

This setting allows the loading of local texture and model files.

Browser configuration

Although WebGL is supported by many browsers it may have to be activated explicitly.
The following images show how this can be done. (additional information about WebGL can be found here)

Internet Explorer
WebGL-Publisher works with IE version 11

Google Chrome
Google Chrome supports WebGL under Windows and under Android.
If WebGL is disabled


Firefox
Firefox supports WebGL under Windows and under Android


Safari
Under IOS (iPhone/iPad) WebGL is only supported for In App Advertising.
Under MAC OS WebGL must be activated with the following setting:



Opera (12.12)
Opera supports WebGL under Windows with version 12.12 and under Android with Opera Mobile


IIS Settings

Hosting the exported files in IIS requires a new MIME format for the model files: